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COLUMN / lookdev light transport

ADUCG /
Lookdev & Light Transport

Exploring the depths of lookdev & light transport. Curated articles, technical deep dives, and production insights.

Substance Painter与Unreal之间的Lookdev设置工作

2021.10.11

Substance Painter与Unreal之间的Lookdev设置工作

Houdini Solaris USD基础概念(一)

2020.01.05

Houdini Solaris USD基础概念(一)

关于场景装配

2019.10.26

关于场景装配

Arnold to Maya MultiSub Shader

2018.07.23

Arnold to Maya MultiSub Shader

NUKE Relighting Nodes

2018.02.01

NUKE Relighting Nodes

WindowBox Shader

2017.10.18

WindowBox Shader

OctaneRender for Maya Bubble Shader

2017.09.08

OctaneRender for Maya Bubble Shader

Arnold for maya设置per-light AOVs和per-Shadow AOVs

2016.11.17

Arnold for maya设置per-light AOVs和per-Shadow AOVs

V-Ray alsurface shader

2016.09.23

V-Ray alsurface shader

FStormRender初测

2016.09.06

FStormRender初测

Arnold创建light passes

2016.03.23

Arnold创建light passes

Arnold MatCap Shader

2015.11.24

Arnold MatCap Shader

VRay PBR Shader

2015.10.24

VRay PBR Shader

GGX Shader for Vray

2015.08.16

GGX Shader for Vray

Vray Render Elements UV and Point Position

2015.08.12

Vray Render Elements UV and Point Position

关于MAYA RenderLayer批渲报错

2015.03.23

关于MAYA RenderLayer批渲报错

新流程

2014.09.22

新流程

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