17 Aug VRay GGX材质实例:更写实的高光 [scode type="share"]作者:Neil Blevins編譯:Hammer Chen[/scode]这篇教学讨论GGX Shading模型能够仿真真实的粗糙表面的反射效果。以下是我用iphone拍出来的真实物体的照片: ... Read more 0
16 Aug GGX Shader for Vray GGX Shader是Vray3.1所加入的一种反射光照模型,来弥补之前Phong,Blinn,Ward三种的不足。GGX是微表面(microfacet)的材质模型,对于表现表面灯光的反射极为成功,简单来说GGX就是像Blinn一样的... Read more 0
12 Aug Python scripts for Subdivision and Texture Input Gamma in Vray for Maya 给所选择的File节点添加Gamma属性:#applies Texture Input Gamma to selected File nodes import maya.cmds as cmds import maya.OpenMay... Read more 0
12 Aug Vray Render Elements UV and Point Position 不知道为何vray for maya中一直没有预置uv和P的输出。而在max中早已经添加了VRaySamplerInfo。添加uvimport maya.cmds as cmds import maya.mel as mel impo... Read more 0
22 Jul katana本地批量渲染命令 例如:/usr/local/Katana1.5v1/katana --batch --katana-file=/path/to/file/scene.katana --render-node=Render_Node_Name -t 1... Read more 0
28 Jun Russian Roulette sampling In this post we’ll have a look at some sampling technics that can dramatically speed up your render times without af... Read more 0
23 Jun Maya Mental ray 分布式渲染 之前有人问我Maya mental ray如何分布式渲染,下面大概说一下方法。mental ray分布式渲染需要使用mental ray Satellite,3dsmax目前已经自带Satellite,而maya还需要单独安装才可使用... Read more 0