arnold for maya设置per-light AOVs和per-Shadow AOVs

前提需要使用alshader!

1:添加per-light AOVs

渲染设置中的AOVs里根据灯光数量创建多个light_group AOV

QQ图片20161117021906.png

给每灯光的Shape节点添加属性:

mtoa_constant_lightGroup

sfdss.png

给各灯光的Mtoa Constant Light Group设置不同ID号

QQ图片20161117022732.png

1:添加per-shadow AOVs

渲染设置中的AOVs里根据灯光数量创建多个shadow_group AOV

QQ图片20161117023042.png

给每灯光的Shape节点添加属性:

mtoa_constant_shadowGroup

QQ图片20161117023227.png

给各灯光的Mtoa Constant Shadow Group设置不同ID号

QQ图片20161117023338.png

实例场景灯光效果

QQ图片20161117023610.png

per-light AOVs:

QQ图片20161117023531.jpg

per-shadow AOVs:

QQ图片20161117023531.jpg

实例文件下载:

Perlight_Aovs_adu.7z

maya2016  mtoa1.3

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  1. 增达网说道:
    Sogou Explorer Sogou Explorer Windows 7 Windows 7

    你的博客就像冬天里的一把火!

  2. LiberioHan说道:
    Firefox 48.0 Firefox 48.0 Windows 7 x64 Edition Windows 7 x64 Edition

    已下,谢谢回复与交流

  3. 蒂欧娜说道:
    Sogou Explorer Sogou Explorer Windows 7 Windows 7

    今天真冷,哈哈!

  4. Bubber说道:
    Firefox 41.0 Firefox 41.0 Windows 7 x64 Edition Windows 7 x64 Edition

    Oh they knew! When a cop asked them what was going on, the guy looked around and told them. We were sitting right there and he mentioned Improv Evhrrweeye. Soon as I heard the cop ask him what was going on…I waited to hear what he was gonna say. I’m just a little nosy like that I guess. ;)

  5. 珂珂说道:
    Google Chrome 45.0.2454.101 Google Chrome 45.0.2454.101 Windows 7 x64 Edition Windows 7 x64 Edition

    请问为什么添加per-light AOVs和添加per-shadow AOVs属性时,default的值分别是1和0

    1. duchengbin说道:
      WebView 4.0 WebView 4.0 Android 7.1.1 Android 7.1.1

      默认值可以随意,最好默认为0,也就是没有分ID的状态 (๑ó﹏ò๑)

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